Veldtocht |
---|
EO DM AND EI DK LVW Vrijheid NW SoF ZvZ DHvT HOvW DZW EVvTB OdBZ - BAM |
Era |
S TdH - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Taal |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
With time, the water elemental dramatically increases both its size and strength of current to become something grander: an avatar of water. Ceaselessly turning in hypnotizing spirals of surges, water avatars manipulate their bodies into whatever form suits the battle. Their bodies have become tumultuous and wilder in the heat of combat, their whole form a chaotic typhoon of rain and water. To this effect, many a dazed soldier have sometimes wondered why the frothy tides of a beach were pulling at his feet in the middle of a battlefield.
Bijzonderheden: Deze eenheid kan fundamentele verpleging toepassen. Deze eenheid kan zijn vijanden vertragen, waardoor hun snelheid en de effectiviteit van hun aanvallen gehalveerd worden.
Promoveert van: | Water Elemental Dimensional Gate 2 |
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Promoveert tot: | Water God |
Prijs: | 28 |
HP: | 40 |
Zetten: | 6 |
XP: | 150 |
Level: | 2 |
Alliantie: | neutraal |
ID | I8 Ak_Avatar_water |
Vermogens: | verpleegt +4, water |
frozen fist kou | 8 - 2 dichtbij | vertraagt | |
water spray stomp | 10 - 2 afstand |
Weerstanden: | |
---|---|
scherp | 0% |
puntig | 0% |
stomp | 0% |
vuur | -20% |
kou | 50% |
mysterieus | 0% |
Terrein | Zetten | Verdediging |
---|---|---|
Bergen | - | 0% |
Bevroren | 2 | 30% |
Bos | 5 | 30% |
Diep water | 1 | 60% |
Dorp | 1 | 40% |
Grot | 3 | 20% |
Heuvels | 5 | 30% |
Kasteel | 1 | 40% |
Kustrif | 2 | 70% |
Moeras | 1 | 60% |
Onbegaanbaar | - | 0% |
Onbegaanbaar | - | 0% |
Ondiep water | 1 | 70% |
Paddenstoelenveld | 3 | 20% |
Vlak | 2 | 30% |
Zand | 2 | 30% |